Players are also limited to holding one augment at a time.Ī Sentinel Servitor shielding the nearby Fallen.Ī Sentinel Servitor will spawn to prevent the transfer of augments by disabling the terminals. Augment terminals are limited to holding one augment, so players must take Operator from above to transfer the Scanner below. If an Operator dies, players must wait for an Operator Vandal to spawn to reacquire the augment.Īfter the Operator successfully shoots the four panels, they must transfer the Operator augment above and then acquire the Scanner augment. The Operator must act quick as they are given a minute before the Crypt initiates its defences and kills them with fire. This will allow the Operator to successfully shoot all four panels. They then need to pass the augment from dark room to the light room through the augment terminal. The player with the Scanner then needs to look through the columns glass and guide the Operator to the panel glowing yellow. In order to guide the Operator, players must wait for a Hacker Vandal to spawn to collect its yellow Scanner Augment. The Operator needs to shoot a total of four panels, two from the dark side and two from the light side to begin the damage phase. They then need to wait for the players above to guide them to the correct panel. To initiate the encounter, one player needs to pick up a red Operator Augment from the terminal and head downstairs to the basement by shooting the red glowing panels on the wall. Players are advised to split up into two teams of three, with one team in the light room and another in the dark room as the doors will close in the middle. These lights will help instruct players on which Crypt fuse to attack upstairs. Also in the room is another augment terminal and on the pillar behind it are three lights on each side that can glow yellow. It is also split into with light and dark lighting, to help players differentiate the sides. These panels play an important role and players are advised to number them appropriately to help guide each other into shooting the correct panel from below.Ĭrypt Security also has a basement room with all the panels on the walls. One column is unique and allows the viewing of two panels. Each column has plexiglass at the bottom and give a limited view of the room below, allowing the sight of one panel on the wall. The columns in the light room are cylindrical in design, while the columns in the dark room are rectangular. Also in the rooms are four tall columns spread across. Within the two rooms are white stations that emit a yellow light named Augment Terminals. The objective of the encounter is to damage the shields of the six fuses inside the cylinders to disable the Crypt's security systems. The cylinders can be labelled as right, middle and left. One room is well lit with white lighting, while the other is dimmed with darker lighting. Upon arrival, players enter an area with three cylindrical containers both at the center of two rooms. After defeating the Salvation troops and possibly retrieving the hidden chest nearby, players can then travel to the next location called Restricted and start the Crypt Security encounter. On the final shelter, a couple of Brigs and Council Guards are deployed to defend the exit. Players are required to traverse through a total of six shelter bubbles to reach the end. Therefore, Guardians are highly encouraged to work together to clear out shelters as they go, saving themselves from respawning all the way back at the first shelter. By defeating all of the enemies in a shelter, the area becomes a checkpoint where a Guardian's ghost will be upon death. Salvation Brigs guarding the entrance to Restricted.Īs they continue to further shelter bubbles, Dark Council Guards armed with Molten Welders will spawn with other Fallen reinforcements. To guide them, a series of Lamps and Web Mines are scattered across the area to help players follow the correct path. To avoid this players need to locate the next shelter to remove the Frostbite and gain "Shelter from the Storm". The first shelter bubble contains six Fallen Pikes and players can either complete a triumph by transporting all the pikes to the last shelter bubble or use their Sparrows to traverse through the storm.Įxiting the shelter bubble will give players a debuff called "Frostbite" and if the number reaches ten, they will die. There, the Fallen have constructed a series of platforms encased with heat bubbles to shelter them from the ongoing blizzard. Players then encounter Dark Council Guards guarding the entrance to the Deep Stone Crypt, and they need to be defeated to open the doorway to the next encounter.Īfter traversing through the icy tunnels, players reach another doorway, in which they must enter as a whole to proceed to the next area, called Desolation. The Raid begins with a cutscene showing the Guardians landing on top of a building at Eventide Ruins.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |